![]() These essentially allow him to see into his past, present and future, and finally learn what Mr. During its events, Dale will, in true Rusty Lake fashion, remove his own brain and replace it with others. It’s a bit of a shame they’ll be drawn in to a game that’s actually the conclusion of an ongoing series and not remotely a standalone, but all the same, an excellent product all around that’s served as many viewer’s confused by highly entertained first impression for the series.Ĭhapter 2 is easily the most involved part of the process. The mysterious loop ending even serves as a trailer of sorts for anyone coming to the series from the heavily-publicized film rather than the game. Special credit has to go to the set designers and game artists, who collaborated to recreate the same environment in all three products, and to Bowles, who gives the previously unseen Vandermeer a lot of character, for all he’s simply playing out the actions of a Room Escape game. The similarities are handled with skill by all involved, cast and crew. The film, starring David Bowles as Dale, follows similar beats, although it doesn’t focus so much on puzzles. Many players never do, leaving Dale in the loop forever, probably believing there is no additional ending, but yet again there is, and it’s one of the hardest to find yet (at least, this time, none of the puzzles are invisible!). The implication is that Dale is trapped in a Groundhog Day loop with variations represented by the three separate versions of the game, and it’s your job to poke and prod the variations until you can find a way out. The most memorable puzzle is a bizarre, side-scrolling sequence inside Dale’s memories, which you can “zoom out” from at set points to rearrange the rooms themselves like a sliding puzzle.Ĭhapter 1 demonstrates the common structure for all three entries in the “Paradox” name: solve puzzles, find the vial to get a key, then the forest and ending, and finally waking with a start. Eventually, he uncovers a vial filled with coloured liquid, drinks it, and regurgitates a key that allows him to escape into a hazy forest and a surprise conclusion… after which he wakes up with a start, back in the room. In Chapter 1, Dale sorts through the room, attempting to assemble a file on the murder from Seasons and Case 23, while hearing recordings of himself in therapy. While the developers insist the games can be played in any order, it’s hard to avoid their arrangement on the main menu: first the free game then the film and then the premium game. Dale Vandermeer wakes up in a room, one last cube to escape, and from there…? ![]() What’s stranger still is that each version seems to tell the same story, until each breaks off in its own direction, and for its own reason. While the games are nice, the film may have won the developers even more press than all their previous efforts combined. Third and most dramatically, however, was a live-action short film of surprisingly high quality, called “Paradox – a Rusty Lake Film,” hosted for free on YouTube and on Steam’s oft-forgotten movie service. Second off: “Chapter 2,” a premium game, which is actually sold as DLC to the free game, despite being twice as long or more. The collection includes “Chapter 1,” the free game, which was not a browser game but a free downloadable game. ![]() ![]() The title, “ Cube Escape: Paradox,” actually encompasses three companion products released at the same time. The conclusion to the long-running Cube Escape series, for free as promised… but not just for free. Cube Escape: Paradox is one of the more unusual products in gaming as a whole. ![]()
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